![]() NOTE: You can use the key to complete what you started typing. NOTE: This has changed from the previous version where it was runaas. Where mapname is the file name of the custom map. The console command to compile an aas file is: The aas compiler can currently only be run when the mod has been loaded fresh, while at the main menu and before you have started a server.Ģ. You'll only have to do this once for each map that doesn't have them.ġ. They'll be rough, but will work for the most part. Chances are most multiplayer maps weren't created with this in mind but you can force the engine to compile them. def files are plain text files.Ĭompiling AAS Files: The AI navigation system in Quake 4 relies on its own map of the level you are playing on. NOTE: The Quake 4 uses Zip archives with the extension. Have a look at the file sabot/sabot-pak000.pk4 /def/bot_sabot_f for the examples. Some of the above setting are in their own character def files, the can be added with: The bots read all ui_* key/value like a player.Īddbot bot_sabot ui_name "Fluffy Bunny" ui_model "model_player_marine_tech" You can force bot's to change team via the normal admin menu.īots can be customised as they are added (as seen above) or via def file. 0 = Marine, 1 = strogg Note: autobalance may override this. The team of the bot can be specified with the team key/value. Range Īddbot bot_sabot aim_accuracy 3 aim_rate 0.4 You can slow down bots aim a bit with key/value "aim_rate" default is 0.5 with less being slower. Bot clientnums start from 32 down.īots aim accuracy or "drunkenness factor" can be set when bot is added with the key/value "aim_accuracy", higher value = less accurate. NOTE: Typing addbot bot_ will give you a list of bot defs. NOTE: addbot command works like the spawn command, eg accepts key/value pairs. To add a bot bring down the console (via the CTRL-ALT-TILDE (~) keys) and type: NOTE: You'll be able to tell if the mod has loaded successfully by typing:Īt the console, it should say "SABot a10". Or load quake 4 and choose sabot from the mods menu. Run the batch file "Load Sabot" in the sabot folder. Installation: Create a folder inside the Quake 4 folder called "sabot" and unzip the files into it. Will not work on earlier versions of q4 and not guaranteed to work on later versions of q4.ġ. IMPORTANT: Make sure your Quake 4 installation has been updated to version 1.2. Have a look for Quake 4 tweak guides on the net.Īs well as experimenting with how many bots your system can comfortably handle. High special effects and shadows off, dropping down resolution. You should recompile custom map aas files from scratch rather than copy them from your previous instalation.ĭue to a hd crash I lost the stock maps I updated for improved aas/bot navigation so the stock maps the will play worse ie "get stuck" on geometry.Īs a rule you generally want performance over graphics in multiplayer games anyway, and throwing in CPU eating bots means you may want to consider dropping details down a bit. The aas compiler has been updated by custom, the command is now runbotaas. Now based off new fake-client framework worked by custom, John, gauss.ĭo a fresh install, don't install to an existing installation (rename that fisrt then bring over any stuff from that you want to). Just an update to Q4 1.3, quick hack, 80% broken, support for deadzone gametype. While theoretically the worst that will happen is the game crashes, I hold no responsibility if your computer explodes in a ball of incandescent fury. Version: Alpha 10 - "I obey these words, written in my head. It won't eat, it won't sleep, it absolutely will not stop, until it does something stupid. = SABot - Stupid Angry Bot - A Multiplayer Bot for Quake 4 =
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